game over screen|Game Over : Tagatay There are multiple ways you could do this. You could have a Health Variable, and when Health = 0, then make it broadcast Game Over, or whatever it is you want. But for lives, . Ghetto Gaggers. GhettoGaggers. Important. This site does not store any files on its server. We only index and link to content provided by other sites. By entering this site you swear that you are of legal age in your area to view adult material and that you wish to view such material.

game over screen,
There are multiple ways you could do this. You could have a Health Variable, and when Health = 0, then make it broadcast Game Over, or whatever it is you want. But for lives, .
Use game over as a backdrop and use something like this: forever if <(Lives) = [0]> then hide switch backdrop to [Game over v] end end #11 Aug. 31, 2014 14:23:10game over screenUse game over as a backdrop and use something like this: forever if <(Lives) = [0]> then hide switch backdrop to [Game over v] end end #11 Aug. 31, 2014 14:23:10
Hi, a simple gameover screen be achieved by always running a check for if the Health variable is below or equal to zero, then to show a sprite (your gameover screen). In the .

When you die and refresh the game to try again, the “Game Over” screen stays on the screen and you have to press the flag multiple times. Is there a way to fix this, or is this just . Dear ashleycomito39, If you need a game over screen when the timer hits 0. 1. go to the control blocks 2. use the “if ____, then.” block 3. go to the operators blocks and use .

I’m trying to make a game over screen that displays a very large Game Over using a backdrop. I would like to add a line “Score:” with a score variable. #2 Feb. 23, 2023 03:09:34
So I'm looking at your code, and the death screen is appearing and disappearing. Only problem is that there isn't any death screen. When testing the game over screen, I .
when green flag clicked hide variable [score v] set [HP v] to (starting HP value) switch backdrop to [start game v] wait until <(HP) = (0)> broadcast [game over v] for the .
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game over screen|Game Over
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